Gameloft said its 2015 strategic plan, including a global reorganisation of teams and “significant cost cutting measures”, has started to “bear fruit”.

The company’s full-year loss of €24.2 million compared with a prior year loss of €6.4 million, on revenue of €256 million, an increase of 13 per cent year-on-year.

Michel Guillemot, CEO, said that the restructure affected almost 20 per cent of the company’s staff, with 850 positions closed, with charges weighing on net income.

But the move allowed the company to restore operating profitability as early as the second half of 2015, he said.

It is now “in the early stages of a major development cycle focused on programmatic advertising”, and is “structurally profitable”.

The CEO also noted that increased sales were “driven by the strong performance of our game services and regular launches of new titles”.

Monthly active users averaged 166 million and daily active users were 21 million.

The company also said that for 2015, App Annie ranked it the number two game developer in the world on iOS and Google Play by the number of games downloaded.

Its 16 new titles in 2015 included Dragon Mania Legends, Puzzle Pets, Immortal Odyssey, Age of Sparta, Ice Age Avalanche and Gods of Rome.

It distributes its games in more than 100 countries and employs 6,000 developers.

Last month, Gameloft and GungHo Online Entertainment from Japan said they would work together to publish mobile games in domestic and international markets, capitalising on each others’ “expertise and worldwide presence”.

Meanwhile, Gameloft has been a target of French conglomerate Vivendi, which upped its bid for the publisher after an earlier offer was rejected for being against the smaller company’s interests.

Gameloft is trying hard to resist such a move. Its founding family, the Guillemots, have been increasing their stake in the company to curb Vivendi’s influence.