Mobile gaming tipped to fuel Tencent revenue surge
A surge in revenue from its gaming division, maker of the widely popular Honour of …
Vainglory maker Super Evil Megacorp raises $19M
Mobile game maker Super Evil Megacorp raised $19 million and said it is “doubling down …
Tencent to restrict play time on popular mobile game
Tencent said it would limit the number of hours children can play its Honour of …
Mobile game publisher GameMine raises $20M
GameMine, a US-based mobile game publisher which partners with operators and app stores to distribute …
Christmas weekend fuels in app revenue surge
Consumer spending in apps across the Christmas holiday weekend grew significantly year-on-year, with games (unsurprisingly) …
Netmarble pushes westward with Kabam acquisition
South Korea’s largest mobile games company Netmarble agreed to acquire most of US rival Kabam’s …
NetDragon to shift focus to mobile games
Chinese online gaming and mobile Internet company NetDragon Websoft will shift the focus of its …
Tablets to account for 1/3 mobile game revenue by 2016
The market for tablet games is forecast to hit US$3.1 billion by 2014, accounting for more than a third of all mobile games revenue by 2016
Angry Birds hits 6.5M Christmas Day downloads
Rovio’s three Angry Birds games were downloaded 6.5 million times on Christmas Day as consumers …
Neon Play: marketing scrum the best way to boost visibility
Mobile game and app developers and publishers should coordinate their various marketing activities to ensure their products are given the maximum visibility possible, according to Oli Christie, CEO and founder of UK mobile games developer Neon Play