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Blog: Which apps benefitted most from Covid-19?

Lockdown measures imposed in a number of countries to combat the spread of Covid-19 (coronavirus) …

Facebook makes mobile gaming play

Facebook fast-tracked the global launch of a standalone mobile gaming app, in an effort to …

Blog: What will be trending at MWC19 Los Angeles?

Once again, 5G will be top of mind for attendees at MWC19 Los Angeles this …

5G moves to racetrack, gaming platform in Korea

SK Telecom (SKT) and Samsung said they achieved download speeds of up to 1Gb/s during …

Q&A: Cloud games offer operator opportunity

Javier Polo, CEO of European start-up PlayGiga (pictured, below) discussed the benefits operators can gain …

Tencent Q4 profit tumbles

Tencent, the largest internet company in China, reported a sharp drop in profit for the …

Playtika diversifies with $100M Wooga buy

Mobile games company Playtika completed an acquisition of Wooga, which specialises in casual games, as …

Mobile leads the way in gaming spend

Direct spending on mobile games was more than the combined total on consoles and PCs …

Ouya partners with Xiaomi on gaming

Ouya, a US-based video gaming startup, has announced a tie-up with smartphone maker Xiaomi to …

DeNA: Taking social games across borders

Mobile Apps Briefing talks to the Japanese social gaming company about its international expansion and the importance of partnering