Gameloft Archives - Page 4 of 5 - Mobile World Live


Gameloft Live! portal app comes to Android

Tier-one games developer Gameloft is to launch its Gameloft Live! community portal as an app for the Android and iOS platform

GetJar signs Gameloft for free app programme

Independent app store GetJar said that it is offering the first title from Gameloft through its GetJar Gold programme, which provides customers with free access to premium products.

MIPS and Gameloft work to optimise apps for tablets

Processor architecture company MIPS Technologies announced a partnership with Gameloft to optimise a number of games for MIPS-powered tablets.

Gameloft iPad games made available for rental on airline

Australian airline Jetstar has made 12 Gameloft iPad games available for passengers using its iPad rental service on flights

Gameloft highlights smartphone growth

Gameloft said that sales of its smartphone and tablet apps grew 60 percent year-on-year, making up 34 percent of its EUR40.6 million sales in the third quarter of 2011.

RIM turns to apps to compensate after BlackBerry outage

RIM said it will offer customers “a selection of premium apps worth a total value …

Smart devices making up 30% of Gameloft sales

Gameloft said that its smartphone and tablet sales increased by 55 percent in the first half of 2010, to represent 30 percent of its total revenue for the period.

Report: Gameloft moves away from in-app purchases

Pocket Gamer reports that games company Gameloft is set to offer pay-per-download versions of two of its titles, after an in-app purchase option had failed to failed to be a success with consumers.

Gameloft inks Qualcomm, Epic Games alliances

Tier-one games developer Gameloft announced games technology partnerships with Qualcomm and Epic intended to bolster its capabilities in the mobile market.

Report: Gameloft head critical of EA price slashing

Michel Guillemot, founder and CEO of Gameloft, criticised the mobile app strategy of rival EA Mobile in the run-up to Christmas 2010, specifically its decision to slash the prices of its products available via Apple’s App Store, games publication IGN reports.