Messaging app company Kakao said its game platform has racked up more than 30 million users during the course of its first year.

The games platform was launched by the South Korean mobile social company with 10 games from seven partners and now has 180 titles from 99 developers. Eight of these games have recorded more than 10 million downloads, with two registering more than 20 million downloads.

Kakao added that six of the top 10 grossing games on its network were made by small or medium-sized developers, showing that it isn’t just large developers that are benefiting from using the platform.

Total game sales were KRW348 billion ($311.9 million) in the first half of 2013, 194 per cent up on the KRW118 billion recorded in the final half of 2012.

“We believe that the Kakao game platform is the most ideal mobile game platform, brought forth by the synergy of the social network power generated by KakaoTalk and KakaoStory, together with the creative contents of game developers,” Toby Ban, director of Kakao Games, told South Korea’s IT Times.

Kakao plans to “further strengthen the global competitiveness of its game platform” with it currently enjoying most success in South Korea.

Similar companies such as DeNA and Gree, both based in Japan, have had mixed results when expanding beyond their home markets.